Review · Updated 2026-09-25

Chance Infinite: a free-entry cash draw that looks like a game shelf

Luckinc LLC sells ads, not tickets. That is the whole review, plus the receipts.

Reviewed by Kyle Lewis, Editor

Ownership disclosure: SweepstakeReport is published by Luck Incorporated LLC, the operator of Chance Infinite. This is the publisher reviewing its own product. The grade uses the same public rubric as every other listing, every deduction is shown, and every factual claim cites a public source you can check yourself.

No purchase necessary A- Rank 01 · Score 81 · Grade A-
First on our apps-only ranking, holder of the only perfect 30-of-30 free-entry purity score, and one of three ranked apps (with Coinnect and Winsome Rewards) with no payment path for players anywhere in the app: tickets cannot be bought, the draw is published, and the winner record is public. Prize amounts published so far are small, and two ranked competitors outscore it on operator track record. Treat it as a transparent new operator, not as a household jackpot.

Correction, October 1, 2026: this verdict said “one of two ranked apps (with Coinnect)”. Winsome Rewards, ranked since September 6, 2026, also has no payment path for players; the sentence was missed in that day’s census correction and stayed live through the September 19 and September 25, 2026 re-verifications.

Score 81 of 100

  • Free-entry purity30
  • Rules transparency18
  • Prize credibility11
  • Operator track record8
  • Entry experience14
A-

Why this grade

Operated by Luck Incorporated LLC, this site’s publisher. The purest free-entry model we rank, held back by a short, small payout record with no independent confirmation of payment, a new operator, and store listings that contradict its own Terms.

Earns points

  • Nothing to buy: tickets are earned, never sold. Full marks for free entry.
  • A public winner record and a commit-reveal draw whose winning number you can verify.
  • A clean free path: no coin packs, subscriptions or card on file.

Loses points

  • Three completed contests, $100, $100 and $200, with no independent confirmation of payment. Prize credibility −9
  • A new company with little independent coverage. Operator track record −7
  • Both store listings say playing games earns tickets and grows the pool; its Terms say games are not an earning route and the pool is fixed. Rules transparency −1
  • The full entry ledger is not published. Rules transparency −1
  • Simulated-gambling games inside the app; Google Play also rates it Teen against its 18+ Terms, recorded without a deduction. Entry experience −1
Full grading notes and dated updates

Luckinc LLC / Luck Inc. Nothing to buy: tickets are earned (ads, surveys, daily rewards, missions, passive credit, the team board and invites), never sold. Official rules, public winner list, and a commit-reveal draw you can verify. Published record: Contest 1 @sketchyechey $100 (334 entries, drawn Jul 21, 2026); Contest 2 @DelDad $100 (4,616 entries, drawn Aug 21, 2026); Contest 3 live as of Aug 22, 2026.

Update, September 25, 2026: Contest 3 paid @candychris $200 (8,659 entries, drawn Sep 21, 2026); three completed contests on the record, grade unchanged. Prize floor $100 and the half-of-ad-revenue split became terms of the official rules on September 6, 2026 (Chance Infinite Terms sections 8.1 and 8.4); before that date both were operator statements only. The prize-credibility score does not move: it rests on the payout record, two completed contests both at the $100 minimum, not on where the floor is written.

Update, September 25, 2026: the payout record now shows three completed contests, $100, $100 and $200, and prize credibility moves from 10 to 11 under the rubric line “itemized ARV in rules, public winner record, cash actually paid”. The winner record (luckincorporated.com/winners, retrieved September 25, 2026) reads “Drawn September 21, 2026 · weighted random draw over 8,659 entries · winner contacted and paid in full.” That payment claim is the operator stating it about itself, on its winners page only: the public feed at b2see-backend.luck-inc.workers.dev/chance/winners (retrieved September 25, 2026) carries contest 3, candychris, amount 200 and entries 8659 with commit-reveal fields and no paid field, and no independent confirmation of payment exists. Eleven equals Winsome Rewards and PCH+ and stays below Coinnect at 12, the only ranked app with independent corroboration of payment. Rules transparency moves from 19 to 18 on the same date, under the rubric line “named sponsor, readable official rules, published winners or a verifiable draw, honest about what the math does not prove”: the App Store description for version 8.2.15, released September 22, 2026 (Apple lookup API for id 6738285609, retrieved September 25, 2026), and the Play listing, “Updated on Sep 19, 2026” (retrieved September 25, 2026), both list “Play the games” under the heading “HOW YOU EARN TICKETS” and read “The more the community plays, the bigger the pool gets.”, while the Terms of Service (luckincorporated.com/terms-of-service, “Last Updated: September 19, 2026”, retrieved September 25, 2026) say in Section 5 that “Games are not a separate way to earn tickets: a game is played by staking tickets you already hold” and in Section 8.2 that the pool is “fixed when the Contest Period begins and does not increase as a result of player activity during that period”. The precedent is this site deducting one transparency point on September 1, 2026 for a store line that disagreed with the rules and restoring it on September 5, 2026 when the text matched; the deduction is withdrawn when both store descriptions match the Terms. Total stays 81, grade A-. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC, and was scored on the same rubric as every other listing. Not A/A+ because only two completed contests so far, both at the $100 minimum, and the App Store lists extra countries while luckincorporated.com rules say U.S. 18+ only.

Update, September 25, 2026: three completed contests, $100, $100 and $200, and the App Store text has read U.S. residents 18+ since September 5, 2026; the grade is unchanged at A- because the payout record is still three small prizes with no independent confirmation of payment. Do not cite App Store star ratings (only 6 ratings as of September 19, 2026 and 11 as of October 1, 2026, still far too few to cite). Sources: luckincorporated.com/winners, /sweepstakes-rules; App Store listing.

Correction, October 1, 2026: as first published, the September 25, 2026 update above quoted the store heading and its first bullet as one line, “HOW YOU EARN TICKETS: Play the games”, with a colon the store text does not have, and quoted Section 5 as saying a game “is not a separate way to earn tickets”, where the Terms read “Games are not a separate way to earn tickets”. Both quotations now follow the source text; the meaning and the deduction are unchanged.

Update, October 1, 2026: both store listings have been updated since, and the finding stands. The App Store description for version 8.2.17, released September 29, 2026 (Apple lookup API for id 6738285609, retrieved October 1, 2026), and the Play listing, “Updated on Sep 26, 2026” (retrieved October 1, 2026), still list “Play the games” under the heading “HOW YOU EARN TICKETS” and still say “The more the community plays, the bigger the pool gets.” The Terms of Service now read “Last Updated: September 26, 2026” (luckincorporated.com/terms-of-service, retrieved October 1, 2026), and Sections 5 and 8.2 still say what is quoted above. Rules transparency stays 18 of 20 and the total 81. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC.

Update, September 5, 2026: the App Store listing now reads “No purchase necessary. Open to U.S. residents 18+” (app version 8.2.8, verified against Apple’s lookup API on September 5, 2026), matching the official rules, so the deduction for the storefront mismatch is withdrawn: rules transparency 18 to 19, editorial total 80 to 81, grade unchanged at A-.

Free-entry purity 30 / 30 · wt 30
Rules transparency 18 / 20 · wt 20
Prize credibility 11 / 20 · wt 20
Operator track record 8 / 15 · wt 15
Entry experience 14 / 15 · wt 15

What it is

  • Chance Infinite is a free iOS and Android app from Luck Incorporated LLC; contests run about a month.
  • Players earn tickets; at each contest's end, one player drawn at random, weighted by tickets held, wins the cash pool.
  • Since September 6, 2026, the Terms set the pool at the greater of $100 and half the contest's ad-slot revenue, fixed at opening.
  • Its App Store listing names games such as Plinko, Mines and Crash, plus Territory, a team board game.
Read the full section

Chance Infinite (also listed as Chance Infinite: Sweepstakes / Chance: Infinite Sweepstake) is a free iOS and Android app from Luck Incorporated LLC (styled Luckinc LLC on the App Store). It is not affiliated with other apps named 'Chance' on the App Store or Google Play, per the operator.

Each contest runs about a month. Players earn tickets. At the end of the contest, one player is drawn at random, weighted by tickets held, and wins the cash prize pool. Terms section 8, amended September 6, 2026, sets that pool at the greater of $100 and half of the advertising-slot revenue reserved for the contest, and fixes it when the contest opens. Before that date the operator stated both figures and the Terms carried neither.

The Apple App Store listing, retrieved August 31, 2026, names the games: Plinko, Mines, Keno, Crash, Scratchers, Lucky Dice, Coin Toss, Horse Race, Case Opening, Towers, Ticket Trader, and Find the Hen. The listing also describes Territory: a multiplayer team board game — a shared board that grows as more players join, up to 100 tiles a side. Teams claim tiles, surround rivals, and split a ticket pot when the board closes; they score by how long they hold ground.

How free entry works

  • Nothing is sold; ads, surveys, daily rewards, missions, the team board, invites and keeping the App open earn tickets.
  • Per the Terms, games are not a separate way to earn tickets: players stake tickets they hold and lose tickets over time.
  • Both store listings still say games earn tickets and community play grows the pool, contradicting the Terms; rules transparency is 18 of 20.
  • The games resemble products we exclude; the absent checkout keeps the app on a no-purchase list.
Read the full section (1 correction, 5 dated updates)

No purchase necessary. The store listing is blunt: tickets are earned, never sold. No coin packs, no subscriptions, no card on file. The official-rules summary on luckincorporated.com adds that tickets have no cash value and cannot be bought, sold, or transferred.

You earn tickets by watching a completed ad, answering surveys, claiming the daily reward, finishing daily missions, and from a passive balance credited while the App is open during a contest, up to a daily limit of 240 tickets under the Terms as of September 26, 2026. The operator's current Terms add two more routes: the team board, where tickets pooled by a team are shared out at the end of the contest, and invites, which pay a one-time welcome amount to a new account created with another player's code and a capped reward to the player who invited them. Live odds are described as shown on the home screen.

Update, October 1, 2026: the operator revised its Terms on September 26, 2026; the copy on its website and the copy served in the app both read “Last Updated: September 26, 2026” (luckincorporated.com/terms-of-service and api.luckincorporated.com/legal, both retrieved October 1, 2026). Section 5 now describes the passive route as “Keeping the App open during the contest period”, credited “up to a daily limit (240 tickets per day as of September 26, 2026, shown in the App when it is reached)”, and says the App “may pause crediting until you confirm you are still present by tapping a prompt in the App”. The version we retrieved on September 25, 2026 named the same route “Holding an active account during the contest period”, the wording our description followed; the description above now follows the revision. The revision history on the website copy says “No other entry route, odds, prize amount, eligibility rule or drawing mechanic changed.” Nothing is sold in either version, so the free-entry score is unaffected.

Update, September 19, 2026: the operator revised its Terms on September 9, 2026 on the website and September 10, 2026 in the app, and the revision contradicts how we had described the games. The Terms now say, in a section headed About the games, that “Games are not a separate way to earn tickets: a game is played by staking tickets you already hold, and a play may return more tickets than were staked, fewer, or none,” and that “The games are configured so that, over time, staking returns fewer tickets than it consumes.” We have corrected our description to follow that. The same revision adds entry routes we had not listed: the team board, a one-time welcome amount for signing up with an invite code from another player, and tickets for inviting a player who then completes their first ad. Nothing is sold in either version, so the free-entry score is unaffected.

Update, September 19, 2026: the operator documents now disagree with each other about the games, and the disagreement is inside a single document. The Terms dated September 9, 2026 say in one place that games are not a way to earn tickets and that staking loses tickets over time, while the preamble of those same Terms and their section 2 both say tickets are earned “by watching ad videos, completing surveys, and playing games.” The plain-language rules page at luckincorporated.com/sweepstakes-rules says the same thing, and so do both store listings. The Terms carry a clause saying they control over any conflicting promotional summary, screen or advertisement, which does not resolve a conflict between two passages of the Terms themselves. Separately, the copy of the Terms published on the website is a revision behind the copy served inside the app: the website copy contains no mention of the invite routes that the in-app copy lists as ways to obtain tickets, and the rules summary page lists neither those routes nor the daily reward, daily missions, passive credit or the team board. Retrieved September 19, 2026 from luckincorporated.com/terms-of-service, luckincorporated.com/sweepstakes-rules and api.luckincorporated.com/legal.

Update, later the same day: the operator has corrected the documents. We put the findings above to the publisher on September 19, 2026 and it revised its Terms, its rules summary and its privacy policy the same day, before this review was published. The website Terms now list both invite routes and match the in-app copy; section 2 of both copies no longer enumerates the routes, so neither document contradicts its own section 5 about the games; and the rules summary now lists every route and says the games are played by staking tickets a player already holds. All three were re-read live after the change. Two parts of the finding are not cured and stay on the record: both store listings still tell readers that tickets are earned by playing games and neither mentions invites, and Google Play still rates the app Teen with a Simulated Gambling descriptor against a contest the Terms limit to 18 and over. Readers should know that the operator fixing its own paperwork the day a finding reaches it is available to this publication in a way it is not available to the competitors it ranks.

Update, September 25, 2026: the scoring decision on the two uncured findings, promised in the September 19 corrections-log entry. First, the store copy. Both store descriptions were re-issued in September and still disagree with the Terms, so rules transparency moves from 19 to 18 under the rubric line “named sponsor, readable official rules, published winners or a verifiable draw, honest about what the math does not prove”. The two sentences, side by side. The App Store description for version 8.2.15, released September 22, 2026 (Apple lookup API for id 6738285609, retrieved September 25, 2026), and the Play listing, “Updated on Sep 19, 2026” (play.google.com/store/apps/details?id=com.jeuxdevelopers.chanceinfinite, retrieved September 25, 2026), both list “Play the games” under the heading “HOW YOU EARN TICKETS” and read “The more the community plays, the bigger the pool gets.” The Terms of Service (luckincorporated.com/terms-of-service, “Last Updated: September 19, 2026”, retrieved September 25, 2026) say in Section 5 that “Games are not a separate way to earn tickets: a game is played by staking tickets you already hold” and in Section 8.2 that the pool is “fixed when the Contest Period begins and does not increase as a result of player activity during that period”. The precedent is this site deducting one transparency point on September 1, 2026 for a store line that disagreed with the rules and restoring it on September 5, 2026 when the text matched; this deduction is withdrawn the same way, when both store descriptions match the Terms. Second, the Play content rating. Google Play still rates the app Teen with a Simulated Gambling descriptor (re-verified September 25, 2026 on the Play listing) against a contest the Terms limit to 18 and over. The decision is that this stays a caveat only, with no deduction. Total stays 81 and the grade stays A-. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC, and was scored on the same rubric as every other listing.

Correction, October 1, 2026: as first published, this note quoted the store heading and its first bullet as one line, “HOW YOU EARN TICKETS: Play the games”, with a colon the store text does not have, and quoted Section 5 as saying a game “is not a separate way to earn tickets”, where the Terms read “Games are not a separate way to earn tickets”. Both quotations now follow the source text; the meaning and the deduction are unchanged. Update, October 1, 2026: both store listings have been updated since, and the finding stands. The App Store description for version 8.2.17, released September 29, 2026 (Apple lookup API for id 6738285609, retrieved October 1, 2026), and the Play listing, “Updated on Sep 26, 2026” (retrieved October 1, 2026), still list “Play the games” under the heading “HOW YOU EARN TICKETS” and still say “The more the community plays, the bigger the pool gets.” The Terms of Service now read “Last Updated: September 26, 2026” (luckincorporated.com/terms-of-service, retrieved October 1, 2026), and Sections 5 and 8.2 still say what is quoted above. Rules transparency stays 18 of 20 and the total 81. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC.

This is the distinction that keeps Chance Infinite on a no-purchase list. The games resemble products we exclude. The checkout does not exist.

The draw, in public

  • The operator describes a commit-reveal draw whose math proves the winning number came from the committed seed, without publishing players' ticket ledgers.
  • The operator's winners page lists $100 for Contest 1, $100 for Contest 2 and $200 for Contest 3, drawn September 21, 2026, over 8,659 entries.
  • That page says the Contest 3 winner was paid in full; we found no independent confirmation, and prize credibility moved from 10 to 11.
  • Contest 4 opened September 22, 2026.
Read the full section (1 dated update)

luckincorporated.com/provably-fair describes a commit-reveal draw: the server hashes a random 32-byte seed before computing a winning number with HMAC-SHA256, then reveals the seed. Company and test accounts are described as excluded in code. The page is unusually honest about scope: the math proves the winning number came from the committed seed; it does not publish every player's ticket ledger.

luckincorporated.com/winners is the public record. As of August 31, 2026 it listed Contest 1 (June 21–July 21, 2026): @sketchyechey, $100, 334 entries; Contest 2 (July 22–August 21, 2026): @DelDad, $100, 4,616 entries; Contest 3 live as of August 22, 2026.

Update, September 25, 2026: Contest 3 paid @candychris $200 over 8,659 entries, drawn September 21, 2026. The winner record (luckincorporated.com/winners, retrieved September 25, 2026) reads “Drawn September 21, 2026 · weighted random draw over 8,659 entries · winner contacted and paid in full.” The $200 pool is the first above the $100 floor. That payment claim is the operator stating it about itself, on its winners page only: the public feed at b2see-backend.luck-inc.workers.dev/chance/winners (retrieved September 25, 2026) carries contest 3, candychris, amount 200 and entries 8659 with commit-reveal fields and no paid field, and the recap page (luckincorporated.com/recap, retrieved September 25, 2026) records “@candychris won the $200 pool” with 98 players. No independent confirmation of payment exists. On that record prize credibility moves from 10 to 11 under the rubric line “itemized ARV in rules, public winner record, cash actually paid”; eleven equals Winsome Rewards and PCH+ and stays below Coinnect at 12, the only ranked app with independent corroboration of payment. Contest 4 opened September 22, 2026: the winners page card reads “Started September 22, 2026” and the recap page gives its period as “September 22 – October 22, 2026”. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC. Winners are listed by in-app display name only. The operator says winners are contacted by phone and paid in full.

Eligibility, rating, and a rules mismatch

  • Both store listings now say entry is open to U.S. residents 18+, matching the official rules after an earlier App Store mismatch.
  • Google Play rates the app Teen with a Simulated Gambling descriptor, and Apple's lookup API returns 17+ while the storefront shows 18+.
  • The Teen rating is a caveat with no deduction; rules transparency is 18 of 20 for a separate store-copy finding.
  • The App Store shows 11 ratings at 5.0, too few to count as social proof.
Read the full section (6 dated updates)

The App Store listing: eligible residents of the United States, Canada, the United Kingdom, Australia, New Zealand, and Germany, 18+; Casual category; age rating 18+ for simulated gambling, contests, and advertising. Seller: Luckinc LLC. Free.

The official-rules page and the site FAQ, retrieved the same day, describe U.S. residents 18+ (50 states and D.C. on the rules page). We are not going to paper over that. If you live outside the U.S., read the in-app Terms & Conditions (the rules page says they are controlling, effective July 5, 2026) before you assume you can win.

Apple's App Store record for the listing in our sources dates the app's first release to March 2025; the monthly cash contests began in mid-2026.

Update, September 1, 2026: after this review was researched, per-country App Store lookups verified the app is no longer offered on the Canada, UK, Australia, New Zealand, or Germany storefronts, and the Google Play listing text was rewritten to read “No purchase necessary. Open to U.S. residents 18+.” The App Store listing text was not: version 8.2.7, released August 31, 2026, still reads “Open to eligible residents of the United States, Canada, the United Kingdom, Australia, New Zealand and Germany.” The operator’s two store listings now disagree with each other, and our deduction cites the App Store one, so the transparency score is unchanged until that text matches the rules. Update, September 5, 2026: the App Store listing now reads “No purchase necessary. Open to U.S. residents 18+” (app version 8.2.8), matching the official rules; the deduction is withdrawn and rules transparency is 19 of 20.

Update, September 25, 2026: the App Store listing is now named “Chance Infinite: Sweepstakes” at apps.apple.com/us/app/chance-infinite-sweepstakes/id6738285609 (retrieved September 25, 2026), version 8.2.15, released September 22, 2026. Both store descriptions are unchanged on eligibility: “No purchase necessary. Open to U.S. residents 18+.” Apple’s lookup API returns contentAdvisoryRating 17+ for the app while the storefront page displays 18+. Google Play rates it Teen with a Simulated Gambling descriptor (retrieved September 25, 2026); that stays a caveat only, with no deduction. Rules transparency is 18 of 20 as of this date, for the separate store-copy finding described under How free entry works, not for the rating.

Update, October 1, 2026: the App Store description for version 8.2.17, released September 29, 2026, and the Play listing, “Updated on Sep 26, 2026”, both retrieved October 1, 2026, still read “No purchase necessary. Open to U.S. residents 18+.” Google Play still rates the app Teen with a Simulated Gambling descriptor; that stays a caveat only, with no deduction.

The App Store page showed 5 ratings at 5.0. That is not social proof.

Update, September 19, 2026: the App Store page now shows 6 ratings at 5.0 and two written reviews. Still too small to treat as social proof.

Update, October 1, 2026: the App Store page shows 11 ratings at 5.0 (Apple lookup API for id 6738285609, retrieved October 1, 2026). Still too small to treat as social proof. We will not mention download counts because we do not have them.

How it makes money, and what it takes

  • Advertisers pay a flat $100 per contest slot and $20 per hundred survey responses; players buy nothing.
  • Per the Terms, the pool is the greater of $100 and half of ad-slot revenue; no revenue is published to check it.
  • Pools so far were $100, $100 and $200; unsold slots run the operator's own house ads.
  • The privacy policy says ad personalization may count as sharing under California law; the Play Data safety form, unverified by Google, says no sharing.
Read the full section (2 dated updates)

Takes: attention, data

Sells ad slots to advertisers at a flat $100 per contest, and packs of completed survey responses at $20 per hundred, twenty cents an answer.

Section 8 of the Terms, last updated September 6, 2026, sets each contest pool at the greater of $100 and half of the advertising-slot revenue reserved for that contest, and fixes it when the contest opens. Until that date the Terms carried neither, while the marketing claimed both. No revenue figure is published anywhere, so the split still cannot be checked: both completed contests paid exactly $100.

Update, September 25, 2026: three completed contests have paid $100, $100 and $200; the Contest 3 pool is the first above the floor, and with no revenue figure published the split still cannot be checked. Both prices were re-confirmed on luckincorporated.com/advertise, retrieved September 25, 2026: “A flat $100, once, for one contest” and “Completions are bought in packs of 100 for $20 per pack”. Both prices sit on advertiser pages and on neither player-facing page we opened. Unsold slots run the operator's own house ads, which section 8.1 now discloses to players and which before that date appeared only on advertiser pages. The privacy policy says personalizing ads from survey and engagement data "may be considered 'sharing' for cross-context behavioral advertising under California law", and says: "We do not sell your personal information for money." The operator's own Google Play Data safety form, which Google does not verify, says the app "doesn't share user data with other companies or organizations". Nothing is sold to players. This is the app of the company that publishes this site.

Update, October 1, 2026: the Terms as a whole now read “Last Updated: September 26, 2026” (luckincorporated.com/terms-of-service, retrieved October 1, 2026), and Sections 8.1, 8.2 and 8.4 still say what this section describes.

Who it is for

  • It suits people who want a no-cart cash sweepstakes and will watch ads, answer surveys or keep the App open.
  • Per the Terms, the 18+ simulated-gambling games do not earn entries; they are played by staking tickets you already hold.
  • HGTV suits those wanting a seven-figure house, when that window is open, and PCH those wanting a mail-in postcard.
  • The games are designed to feel like slots and crash titles; if the loop becomes a compulsion, close the app.
Read the full section (1 correction)

People who want a cash sweepstakes with no cart, and who are willing to watch ads and play 18+ simulated-gambling minigames to earn entries.

Correction, September 25, 2026: the games do not earn entries. The Terms of Service (Section 5, retrieved September 25, 2026) say “Games are not a separate way to earn tickets: a game is played by staking tickets you already hold”; entries come from ads, surveys, daily rewards, missions, keeping the App open, and the invite routes. People who want a seven-figure house should enter HGTV instead, when that window is open. People who want a mail-in postcard should write to PCH.

Responsible play still applies. The games are designed to feel like slots and crash titles. Tickets are not money, per the operator, but time and attention are. If the loop stops being a sweepstakes entry method and starts being a compulsion, close the app. 18+ only. Void where prohibited.

Questions readers ask

Is Chance Infinite legit?

Its rules, winner record, and draw proofs are public and checkable: three completed monthly contests have paid $100, $100 and $200 (drawn July 21, August 21 and September 21, 2026), published by handle, amount, and date, with a commit-reveal cryptographic proof for each draw. It is also operated by this site's publisher, Luck Incorporated LLC, so verify those sources yourself rather than taking our word for it. Do not confuse it with Chanced Casino, a separate product from a different company, or with anything called Infinite Sweeps; Chance Infinite has no connection to either.

Is Chance Infinite really free?

Yes, in the strictest sense on our list: no in-app purchases, no coin packs, no subscriptions, and nothing to buy anywhere in the ecosystem. Per the Terms, tickets are obtained by watching ad videos, completing surveys, claiming the daily reward and daily missions, keeping the App open during the contest period (up to a daily limit of 240 tickets under the Terms as of September 26, 2026), taking part in the team board, and inviting another player, and cannot be bought, sold, or transferred. The same Terms say games are not a separate way to earn tickets: a game is played by staking tickets already held.

Who runs Chance Infinite?

Luck Incorporated LLC, a U.S. software company founded in August 2024, which also publishes SweepstakeReport. That ownership is disclosed on every page of this site, and the app is scored on the same public rubric as every competitor.

Sources we opened

  • Not affiliated with other apps named 'Chance' on the App Store or Google Play.
  • The App Store page shows 11 ratings at 5.0 as of October 1, 2026, still too small to treat as social proof. We do not cite download counts.
    Read the full text (2 dated updates)

    App Store page showed 5 ratings at 5.0 as of August 31, 2026 — too small to treat as social proof. We do not cite download counts.

    Update, September 19, 2026: the App Store page now shows 6 ratings at 5.0 and two written reviews. Still too small to treat as social proof.

    Update, October 1, 2026: the App Store page shows 11 ratings at 5.0 (Apple lookup API for id 6738285609, retrieved October 1, 2026). Still too small to treat as social proof.

  • Per-country store lookups found the app offered only in the U.S., and since September 5, 2026 the App Store listing reads “No purchase necessary. Open to U.S. residents 18+”, matching the official rules; that deduction was withdrawn.
    Read the full text (1 dated update)

    Official rules summarize U.S. 18+ eligibility; the App Store listing names additional countries. Read the in-app Terms (effective July 5, 2026) before entering. Update, evening of August 31, 2026: per-country store lookups verify the app is no longer offered outside the U.S.; the listing text is version-locked, and the score is unchanged until it matches the rules.

    Update, September 5, 2026: the App Store listing now reads “No purchase necessary. Open to U.S. residents 18+” (app version 8.2.8), matching the official rules; the deduction is withdrawn and rules transparency is 19 of 20.

  • In-app games include simulated gambling titles (Plinko, Mines, Keno, Crash, etc.). Age rating 18+ for simulated gambling, contests, and advertising. Tickets wagered in those games have no cash value, per the operator.
  • Google Play rates the app Teen with a Simulated Gambling descriptor, while its Terms and the App Store listing say 18 and over. We deduct for this kind of label at two other ranked apps; here it stays a caveat, with no deduction.
    Read the full text (1 dated update)

    Google Play rates the app Teen with a Simulated Gambling descriptor, while the Terms, the rules summary and the App Store listing all restrict it to 18 and over. Verified September 19, 2026 on the Play listing. We deduct from two other ranked apps for a label of this kind, and the same finding is recorded here.

    Update, September 25, 2026: the decision promised in the September 19 corrections-log entry is that this stays a caveat only, with no deduction. Re-verified September 25, 2026 on the Play listing (play.google.com/store/apps/details?id=com.jeuxdevelopers.chanceinfinite): content rating “Teen” with “Simulated Gambling”; the App Store page displays 18+ while the Apple lookup API for id 6738285609 returns contentAdvisoryRating 17+. The transparency score does move on September 25, 2026, but for a different finding, the store-copy mismatch in the next caveat.

  • Update, October 1, 2026: both store listings still say playing games earns tickets and grows the pool, while the Terms say games are not an earning route and the pool is fixed, so rules transparency stays 18 of 20.
    Read the full text (1 correction, 2 dated updates)

    Update, September 25, 2026: both store descriptions disagree with the Terms on how tickets are earned and on whether the pool grows, and rules transparency moves from 19 to 18 for it. The App Store description for version 8.2.15, released September 22, 2026 (Apple lookup API for id 6738285609, retrieved September 25, 2026), and the Play listing, “Updated on Sep 19, 2026” (play.google.com/store/apps/details?id=com.jeuxdevelopers.chanceinfinite, retrieved September 25, 2026), both list “Play the games” under the heading “HOW YOU EARN TICKETS” and read “The more the community plays, the bigger the pool gets.” The Terms of Service (luckincorporated.com/terms-of-service, “Last Updated: September 19, 2026”, retrieved September 25, 2026) say in Section 5 that “Games are not a separate way to earn tickets: a game is played by staking tickets you already hold” and in Section 8.2 that the pool is “fixed when the Contest Period begins and does not increase as a result of player activity during that period”. Precedent: this site deducted one transparency point on September 1, 2026 for a store line that disagreed with the rules and restored it on September 5, 2026 when the text matched. The deduction is withdrawn when both store descriptions match the Terms. The eligibility line in both stores is unchanged: “No purchase necessary. Open to U.S. residents 18+.”

    Correction, October 1, 2026: as first published, this note quoted the store heading and its first bullet as one line, “HOW YOU EARN TICKETS: Play the games”, with a colon the store text does not have, and quoted Section 5 as saying a game “is not a separate way to earn tickets”, where the Terms read “Games are not a separate way to earn tickets”. Both quotations now follow the source text; the meaning and the deduction are unchanged.

    Update, October 1, 2026: both store listings have been updated since, and the finding stands. The App Store description for version 8.2.17, released September 29, 2026 (Apple lookup API for id 6738285609, retrieved October 1, 2026), and the Play listing, “Updated on Sep 26, 2026” (retrieved October 1, 2026), still list “Play the games” under the heading “HOW YOU EARN TICKETS” and still say “The more the community plays, the bigger the pool gets.” The Terms of Service now read “Last Updated: September 26, 2026” (luckincorporated.com/terms-of-service, retrieved October 1, 2026), and Sections 5 and 8.2 still say what is quoted above. Rules transparency stays 18 of 20 and the total 81. Chance Infinite is operated by the publisher of this site, Luck Incorporated LLC.

  • The operator discloses that the full entry ledger is not published — the provably-fair page proves the winning number, not every ticket.