Illustration: SweepstakeReport

editorial · 2026-09-01 · 7 min read

The new era of the sweepstakes industry has three apps

The old era ran on envelopes and broadcast windows. The app stores filled the gap with coin casinos. The era now emerging sells nothing at all, and so far it has three working examples: our number one, our number two, and one our own census missed.

By Kyle Lewis, Editor

Editorial, published September 1, 2026, from research completed August 31, 2026.

Disclosure: this site's publisher, Luck Incorporated LLC, operates Chance Infinite, one of the three apps in this group and one of the two profiled at length below. This article pairs the publisher's own product with its closest competitor, which is why every claim cites the public record and the competitor's wins over the house product are stated plainly. The full disclosure is at the end and in the footer.

Correction, September 6, 2026: this article was published under the headline "The new era of the sweepstakes industry has exactly two apps." That was wrong when published. A third app that sells nothing at all, Winsome Rewards, was live on both stores on our research date and our census missed it. The headline now reads three. One thing the original framing hid: this article defined the era as ad-funded, and the third app is not. It sells nothing to players and funds itself from a consumer data panel instead, which widens the definition rather than confirming it. The third example is described below. It is not our app: it ranks fourth, at 53 of 100.

Three eras

The first era of the no-purchase sweepstakes was analog and it was long: envelopes from Publishers Clearing House and Reader's Digest, a house from HGTV nearly every year since 1997 per the program's published archive, entry forms tied to broadcast windows and loyalty cards. That world still runs, and our fact-checked coverage of it lives in the archived legacy edition. The second era arrived with the app stores, and it mostly was not a sweepstakes era at all: gold-coin casinos wearing the word as a costume, products where the free path exists as a legal formality beside a checkout. We drew that line in a sweepstakes is not a gold-coin casino, and our census found the coin model dominates the category.

The third era is the one this site was built to watch: apps funded by advertising, where entries are earned rather than bought and there is no checkout anywhere, not in the app, not on an adjacent website feeding the same pools. When we researched twelve apps for the current ranking, two embodied that model completely: Coinnect and Chance Infinite, numbers two and one on our list at 72 and 80 of 100. A third app that sells nothing at all was added by the correction above, and it is funded another way; it is described at the foot of this article. Three apps is still a thin population for the word era, and we will use the word carefully: what exists today is a direction, proven twice, from opposite ends of the industry's timeline.

The era's quiet forerunner

Coinnect got to the new era first, and nobody noticed, which is part of the proof. It has been on the App Store since July 2015, from 2Pens Media, a small web and app agency in Morton Grove, Illinois. In eleven years it has accumulated no press coverage we could find, no regulatory record we could find, and 12,487 iOS ratings, roughly a thousand a year, the accretion rate of a product people quietly keep using. The build we checked shipped the same day we checked it.

Its model is the new era at minimum viable scale: free timed match-3 tournaments pay $2 to $5 gift cards about every four hours, weekly drawings pay about $25, a monthly drawing pays $100, and an email free entry feeds the random drawings, per its official rules. Its winners page lists recipients by first name and, on our research date, claimed 312 gift cards and $1,344.00 delivered in the prior 30 days, a self-published figure, but an unusually specific one, corroborated by dated store reviews on both stores. Eleven years of sustained smallness is its own kind of credibility, and our scoring says so: Coinnect beats Chance Infinite on operator track record and on prize credibility, and any honest telling of this era has to lead with that.

Its flaws are documented in the full review: eleven U.S. states are excluded, the homepage overstates the skill framing its own rules contradict, and the rules lack a winners-list provision for U.S. entrants. None of it involves a checkout, because there is not one.

The era's newcomer, with receipts

Chance Infinite is the newcomer that treats the new era as a thesis rather than a habit. The company, Luck Incorporated LLC, was founded in August 2024 per its public FAQ, the app first appeared on the App Store in March 2025, and its monthly cash contests began in mid-2026. It is also this site's publisher's product, which is why its listing is the most heavily caveated on the ranking.

Where the forerunner answered the trust question with time, the newcomer answers it with publication. Every player is in one monthly contest with one cash pool, tickets are earned by playing, watching ads, answering surveys, and finishing missions, and they are never sold, per its store listing and official rules. The draw record is public: Contest 1 paid @sketchyechey $100 over 334 entries on July 21, 2026, and Contest 2 paid @DelDad $100 over 4,616 entries on August 21, 2026, each published by handle, amount, and date on the operator's winner record, each carrying a commit-reveal cryptographic proof anyone can re-run from the provably fair page. No other app in the ranked field publishes anything comparable, and if the new era has a defining invention beyond the missing checkout, it is that: a draw a stranger can verify.

The deductions are equally public: the record is two contests, both at the then operator-stated $100 minimum, a term of the Terms since September 6, 2026; the company is new, with five App Store ratings we refuse to count as social proof; and the App Store listing text still names countries beyond the U.S. while the rules describe a U.S. 18+ sweepstakes, a mismatch we flagged, and which the operator has begun closing (availability was verified U.S.-only at the store level on the evening of our research date; the version-locked listing text updates with the next release, and the score does not move until it does).

Update, September 5, 2026: the operator, this site’s publisher, shipped app version 8.2.8 and the App Store listing now reads “No purchase necessary. Open to U.S. residents 18+,” matching the official rules. The rules-transparency deduction for that mismatch was withdrawn: Chance Infinite’s editorial total is now 81, grade A minus, rank unchanged. The 80 in this article is the score as researched on 2026-09-01; the dated record is in the review.

The third example, found late

The third app was not in the census that produced this article, and that is our failure rather than a change in the world. Winsome Rewards was on both stores on August 31, 2026, our research date, and our sweep did not surface it. Researched on September 6, 2026, it meets the test the lede of this article sets: no in-app purchase on either store, no adjacent storefront selling entries, and an FAQ that says there is "no fee, no subscription, and no deposit" and "there is no way to pay us."

It fails the narrower test the body of this article set, and that is the more useful finding. The two apps profiled above are funded by advertising. This one is not. Its operator's homepage says Winsome "is part of a consumer data panel," the FAQ says the company earns from anonymized, aggregated spending insights, and the privacy policy dated July 2, 2026 says "We sell and share your Personal Information, subject to your right to opt-out of these sales." The route in is a bank account, debit card or credit card linked read-only through Plaid, which that policy says reads the prior 24 months of card transactions and everything after it until the card is unlinked. The free route is a postcard in a stamped envelope.

So the era's defining feature is the missing checkout, not the advertising. An app can sell a player nothing and still be paid for what it learns about them, and a reader deciding what to install needs that distinction more than they need our tidier original sentence. Winsome ranks fourth, at 53 of 100, because what it does not publish is what this site checks: the Official Rules and the free-entry page they incorporate disagree about what one postcard is worth, the word "odds" appears in neither governing document, and no winner is published on any surface we opened. The full review is here.

What the new era actually requires

Put the two side by side and the era's requirements come into focus, because each app supplies what the other lacks. Coinnect is skill tournaments with chance drawings layered on; Chance Infinite is one pure chance draw with an arcade attached. Coinnect pays small and often; Chance Infinite pays one winner a month from a pool it says grows with ad revenue. Coinnect rations its email free entry to one per period and excludes eleven states; Chance Infinite's free paths are open and unlimited, which is why it holds the only perfect 30-of-30 purity score against Coinnect's 28. Coinnect has eleven years and no proofs a stranger can re-run; Chance Infinite has proofs a stranger can re-run and eighteen months of existence.

On our rubric that nets out to 80 against 72, with the axes split both ways: purity, transparency, and entry experience to the newcomer; track record and prize credibility to the forerunner. Every deduction behind those numbers is itemized on the grade rationale page, and given who publishes this site, we suggest you check the newcomer's numbers hardest.

What would make the era real

An era of two is a beginning, not an arrival, and the path from here is visible in each app's gaps. The forerunner could adopt publication: a winners-list provision in its rules, a marketing page that matches them, the states question answered, and 72 starts climbing toward the A range. The newcomer can only adopt time: its track-record score is earned draw by published draw, and nothing else will move it. And the field can grow: our census left seven apps excluded with written evidence, and every one of them knows exactly which clause to delete to become rankable. The old era proved sweepstakes could be trusted at national scale. The coin era proved the word could be abused at app-store scale. The new era's bet is that advertising can fund real prizes with nothing for sale and the draw itself in public view.

The new era of the sweepstakes industry currently has three working examples that sell nothing at all. The two that are also ad-funded hold our top two spots from opposite directions: an eleven-year Illinois forerunner that proved the no-checkout model survives, and an eighteen-month newcomer that proved the draw can be published. Each holds the evidence the other lacks. If the forerunner starts publishing or the newcomer keeps paying, the era stops being a claim and starts being a category, and that would be good news for everyone who enters.

Disclosure: Chance Infinite is operated by Luck Incorporated LLC, the company that publishes this site. This article profiles the publisher's own product alongside its nearest competitor; read it with that in mind. Both apps are scored on the same public rubric, every deduction for both is itemized on the grade rationale page, and the competitor's wins over the house product on operator track record and prize credibility are stated above because they are true.

Related: Coinnect review · Chance Infinite review · The full roundup · The legacy edition